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- Sunday 11 January, 1998
- ================================================================
-
- Title : The Hideout
- Filename : hideout.bsp
- Author : YooShin Yang
- Email Address : yooshin_yang@hotmail.com
-
- Description : A full Quake 2 map for Single Play.
-
- This is my first Quake 2 map and it's a kind of
- 'practice' with new entities of Quake 2 and
- colored-lighting with my just-bought 3Dfx card. :)
- Of course, this doesn't mean that this map is incomplete.
-
- *Please* send me a E-mail about the good points
- (if there is any) and the bad points of this map.
- Or just tell me "I played it!". I love feedback,
- so I'll be much appreciated.
-
- *I'm sorry*, but frame rates in some areas may suffer,
- because of my designing faults. :(
-
- Other maps by me : For Classic Quake
- - Sadistic Blue (sblue.bsp) SP
- For Empires TC for Quake
- - Into the Empires (start.bsp) SP/DM
- - Before Technophobia (emp1c4.bsp) SP
- - Technophobia (emp1c5.bsp) SP
-
- Additional Credits to : id Software
- (for their GREATEST game of all time)
- Yahn Bernier (for BSP)
- You (for playing this BSP)
-
- ================================================================
-
- * Play Information *
-
- Single Player : Yes
- Cooperative : No
- Deathmatch : No
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : No
- New Music : No
-
-
- * Construction *
-
- Base : New level from scratch
- Editor used : BSP 0.8xb-0.90b
- - Real powerful editor! I should have tried this earlier.
- Known Bugs : Strangely, one 'monster_gunner' is in solid.
- And strangely, Quake 2 can't load sound/misc/trigger1.wav.
- Build Time : About a week
- Texture WALs used : Mostly textures from E1U1. A little from other units.
- Compile machine : P166, 32M RAM
- QBSP3 Time : 49 secs
- QVIS3 (-level 4) Time : 554 secs
- QRAD3 (-extra) Time : 549 secs
-
- BSP Size: : 759 Brushes
-
-
- * How to play this BSP *
- 1. Put hideout.bsp in 'baseq2\maps' directory under your Quake2 directory
- (without quotes, create one if it doesn't exist.)
- 2. Start Quake2 with "Quake2 +map hideout +skill #". Or just enter 'map hideout'
- in your Quake2 console.
-
-
- * Copyright / Permissions *
-
- QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.
-
- Empires TC is (c) by Empires TC Team, 1997.
- (Visit 'www.mcs.com/~vharvey/empires/' for more details.)
-
- This map is (c) by YooShin Yang, 1998.
- You may distribute this .bsp freely through internet, provided you include this .txt file
- and leave the archive intact. If you'd like to use this BSP file in any other way,
- please contact me via E-Mail. If you let me know and give me a credit, I'll probably
- give you the permission to use.
-
- * Where to get this Level *
-
- ftp.cdrom.com and its mirror sites.
-
-
- * Now enjoy this BSP and thanx! *
-